Inventrix | March 29, 2011
No, not pants. I was pondering over the possibilities of photosynthesis-based creatures last night, mostly just because it was interesting. But then, this morning, it occurred to me that mobility is a hitherto unexplored evolutionary track for survival in an environment that suffers from Lots of Really Big Fires. (Not to mention, two advantages my [...]
Category: World Building |
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Tags: 'ari, flora
Inventrix | March 28, 2011
I have finally – FINALLY – solved the issue of continent placement on my moon-world in a way that suits everything. The solution: there are three continents. One is the primary continent – the planetward one – and is larger than the other two. About the size of the other two combined. Said largest continent [...]
Category: World Building |
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Tags: 'ari, planets
Inventrix | March 18, 2011
I decided a couple days ago that I wanted the planet my world orbit’s to be mythologically connected to the concept of the afterlife. I was thinking something along the lines of Hell – the bad place to go when you die. As opposed to the good place. Which… I dunno. Anyway, the thought of [...]
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Tags: 'ari, planets, religion
Inventrix | March 18, 2011
Time to blather on about some of my recent world-building developments~ I have a basic world map – rough continent shape and position, with some vague jottings of major geographical features on the continent-of-interest. The latter is the continent that my people are going to be on. The world is a tidally-locked satellite of a [...]
Category: World Building |
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Tags: 'ari, planets, SCIENCE!
Inventrix | March 16, 2011
I was reading this article (which is interesting, if extremely limited in scope), and one bit at the beginning really struck me. Specifically, the bit about how having just one government or society is not believable. Which my first reaction to is agreement. My first reaction, mind you. Now on my world, I haven’t limited [...]
Category: Ramblings, World Building |
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Tags: 'ari, articles
Inventrix | February 8, 2011
Dreamwidth post Lyn’s been working on fashion for her peoples, which has gotten me thinking about mine. Well, not fashion so much as just… clothing. See, in such a highly flammable environment, you aren’t going to get nice fluffy plant material for spinning. No cotton, no linen. There might be something along the lines of [...]
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Tags: 'ari, fashion
Inventrix | February 8, 2011
Dreamwidth post So I’ve pretty much decided that this is going to be a moon of a gas giant at this point. Which of course gives me a whole other set of things to decide! First, of course, is the obliquity of the planet’s rotation. The reason this is important is that it determines the [...]
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Tags: 'ari, planets
Inventrix | February 8, 2011
Dreamwidth post One of my favorite ideas that I came up with has to do with completely separate evolutionary tracks on the northern and southern continents. To summarize and over-simplify: the northern will be twos, and the southern will be threes. The northern continent is where my civilized humanoid biped species is going to develop [...]
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Tags: 'ari, culture, fauna
Inventrix | February 8, 2011
Dreamwidth post One of the interesting aspects of a high-oxygen atmosphere is the tendency for things to burn. Lots. Earth actually went through this before, a couple of times, but that’s besides the point. The point is that easily-flammable plants are extremely unfavored due to the BURN BURN BURN BURN BURN AHAHAHAHA nature of the [...]
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Tags: 'ari, flora
Inventrix | February 8, 2011
Dreamwidth post It all started with a language. To make a long story short: I began making a language a long time ago, and in my efforts to be thorough and plausible, but I am also now making an entire fictional planet for this language to develop on. SO! I am going to start blathering [...]
Category: World Building |
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Tags: 'ari, planets